Now supporting the simulation of arbitrary teams. Teams both try to bluntly kill each other, in order, but you can customize every parameter of both physical and mental attack, defense, weapon, armor, stress, as well as consequences.

The only rub is that additional consequences (which are usually limited to either mental or physical) aren't handled very well – specifically, we don't differentiate between mental and physical consequences, and players can't use multiple consequences of the same level in the same turn.

Latest statistical results:
Player vs. Mook: 
PvM with Guns:
Clone Team 1 dies: 8.43%
Clone Team 2 dies: 91.57%
Average # of actions before death: 4.8091
MvP with Guns:
Clone Team 1 dies: 15.25%
Clone Team 2 dies: 84.75%
Average # of actions before death: 6.6707
PvM with Guns Skill diff -1:
Clone Team 1 dies: 25.95%
Clone Team 2 dies: 74.05%
Average # of actions before death: 7.5461
MvP with Guns Skill diff -1:
Clone Team 1 dies: 35%
Clone Team 2 dies: 65%
Average # of actions before death: 8.9014

PvM with Hands:
Clone Team 1 dies: 13.01%
Clone Team 2 dies: 86.99%
Average # of actions before death: 9.4365
MvP with Hands:
Clone Team 1 dies: 17.43%
Clone Team 2 dies: 82.57%
Average # of actions before death: 10.6601
PvM with Hands Skill diff -1:
Clone Team 1 dies: 40.18%
Clone Team 2 dies: 59.82%
Average # of actions before death: 14.3436
MvP with Hands Skill diff -1:
Clone Team 1 dies: 44.24%
Clone Team 2 dies: 55.76%
Average # of actions before death: 14.721

Player vs. Player: 
PvP Weapon:2 Skill diff -2:
Clone Team 1 dies: 98.05%
Clone Team 2 dies: 1.95%
Average # of actions before death: 17.1021
PvP Weapon:2 Skill diff -1:
Clone Team 1 dies: 82.91%
Clone Team 2 dies: 17.09%
Average # of actions before death: 18.9045
PvP Weapon:2 Skill diff 0:
Clone Team 1 dies: 46.13%
Clone Team 2 dies: 53.87%
Average # of actions before death: 18.3911
PvP Weapon:2 Skill diff 1:
Clone Team 1 dies: 15.07%
Clone Team 2 dies: 84.93%
Average # of actions before death: 14.7033
PvP Weapon:2 Skill diff 2:
Clone Team 1 dies: 2.84%
Clone Team 2 dies: 97.16%
Average # of actions before death: 11.2964

PvP Weapon:0 Skill diff -2:
Clone Team 1 dies: 99.24%
Clone Team 2 dies: 0.76%
Average # of actions before death: 22.2726
PvP Weapon:0 Skill diff -1:
Clone Team 1 dies: 87.24%
Clone Team 2 dies: 12.76%
Average # of actions before death: 25.1848
PvP Weapon:0 Skill diff 0:
Clone Team 1 dies: 47.08%
Clone Team 2 dies: 52.92%
Average # of actions before death: 24.6782
PvP Weapon:0 Skill diff 1:
Clone Team 1 dies: 11.84%
Clone Team 2 dies: 88.16%
Average # of actions before death: 19.5366
PvP Weapon:0 Skill diff 2:
Clone Team 1 dies: 1.75%
Clone Team 2 dies: 98.25%
Average # of actions before death: 14.7603

PvP physical vs. mental – edge 2, weapons 2:
Clone Team 1 dies: 40.46%
Clone Team 2 dies: 59.54%
Average # of actions before death: 12.7734
PvP physical vs. mental – edge 2, weapons 2, defender +1 stress:
Clone Team 1 dies: 50.93%
Clone Team 2 dies: 49.07%
Average # of actions before death: 13.5499

Player vs. Multiple Mooks: 
Pv2M Guns Skill diff 0:
Clone Team 1 dies: 43.24%
Clone Team 2 dies: 56.76%
Average # of actions before death: 9.873
Pv3M Guns Skill diff 0:
Clone Team 1 dies: 80.41%
Clone Team 2 dies: 19.59%
Average # of actions before death: 11.3439
Pv3M Guns Skill diff 1:
Clone Team 1 dies: 58.73%
Clone Team 2 dies: 41.27%
Average # of actions before death: 10.9136
Pv3M Guns Skill diff 2:
Clone Team 1 dies: 37.81%
Clone Team 2 dies: 62.19%
Average # of actions before death: 9.904

Perl script for simulating fate core combat

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