Probably can't get my representatives and senators from the People's Republic of Kalifornia to listen to my opinion on 2nd amendment rights, but I'll get some love from the NRA.
Blaming the object doesn't help.
VideoThe high capacity magazine–illegal for sale under a proposed law–that Defense Distributed 3D-printed and tested. Five months ago, the group of homemade gun enthusiasts known as Defense Distribu…
Now supporting the simulation of arbitrary teams. Teams both try to bluntly kill each other, in order, but you can customize every parameter of both physical and mental attack, defense, weapon, armor, stress, as well as consequences.
The only rub is that additional consequences (which are usually limited to either mental or physical) aren't handled very well – specifically, we don't differentiate between mental and physical consequences, and players can't use multiple consequences of the same level in the same turn.
Latest statistical results:
Player vs. Mook:Â
PvM with Guns:
Clone Team 1 dies: 8.43%
Clone Team 2 dies: 91.57%
Average # of actions before death: 4.8091
MvP with Guns:
Clone Team 1 dies: 15.25%
Clone Team 2 dies: 84.75%
Average # of actions before death: 6.6707
PvM with Guns Skill diff -1:
Clone Team 1 dies: 25.95%
Clone Team 2 dies: 74.05%
Average # of actions before death: 7.5461
MvP with Guns Skill diff -1:
Clone Team 1 dies: 35%
Clone Team 2 dies: 65%
Average # of actions before death: 8.9014
PvM with Hands:
Clone Team 1 dies: 13.01%
Clone Team 2 dies: 86.99%
Average # of actions before death: 9.4365
MvP with Hands:
Clone Team 1 dies: 17.43%
Clone Team 2 dies: 82.57%
Average # of actions before death: 10.6601
PvM with Hands Skill diff -1:
Clone Team 1 dies: 40.18%
Clone Team 2 dies: 59.82%
Average # of actions before death: 14.3436
MvP with Hands Skill diff -1:
Clone Team 1 dies: 44.24%
Clone Team 2 dies: 55.76%
Average # of actions before death: 14.721
Player vs. Player:Â
PvP Weapon:2 Skill diff -2:
Clone Team 1 dies: 98.05%
Clone Team 2 dies: 1.95%
Average # of actions before death: 17.1021
PvP Weapon:2 Skill diff -1:
Clone Team 1 dies: 82.91%
Clone Team 2 dies: 17.09%
Average # of actions before death: 18.9045
PvP Weapon:2 Skill diff 0:
Clone Team 1 dies: 46.13%
Clone Team 2 dies: 53.87%
Average # of actions before death: 18.3911
PvP Weapon:2 Skill diff 1:
Clone Team 1 dies: 15.07%
Clone Team 2 dies: 84.93%
Average # of actions before death: 14.7033
PvP Weapon:2 Skill diff 2:
Clone Team 1 dies: 2.84%
Clone Team 2 dies: 97.16%
Average # of actions before death: 11.2964
PvP Weapon:0 Skill diff -2:
Clone Team 1 dies: 99.24%
Clone Team 2 dies: 0.76%
Average # of actions before death: 22.2726
PvP Weapon:0 Skill diff -1:
Clone Team 1 dies: 87.24%
Clone Team 2 dies: 12.76%
Average # of actions before death: 25.1848
PvP Weapon:0 Skill diff 0:
Clone Team 1 dies: 47.08%
Clone Team 2 dies: 52.92%
Average # of actions before death: 24.6782
PvP Weapon:0 Skill diff 1:
Clone Team 1 dies: 11.84%
Clone Team 2 dies: 88.16%
Average # of actions before death: 19.5366
PvP Weapon:0 Skill diff 2:
Clone Team 1 dies: 1.75%
Clone Team 2 dies: 98.25%
Average # of actions before death: 14.7603
PvP physical vs. mental – edge 2, weapons 2:
Clone Team 1 dies: 40.46%
Clone Team 2 dies: 59.54%
Average # of actions before death: 12.7734
PvP physical vs. mental – edge 2, weapons 2, defender +1 stress:
Clone Team 1 dies: 50.93%
Clone Team 2 dies: 49.07%
Average # of actions before death: 13.5499
Player vs. Multiple Mooks:Â
Pv2M Guns Skill diff 0:
Clone Team 1 dies: 43.24%
Clone Team 2 dies: 56.76%
Average # of actions before death: 9.873
Pv3M Guns Skill diff 0:
Clone Team 1 dies: 80.41%
Clone Team 2 dies: 19.59%
Average # of actions before death: 11.3439
Pv3M Guns Skill diff 1:
Clone Team 1 dies: 58.73%
Clone Team 2 dies: 41.27%
Average # of actions before death: 10.9136
Pv3M Guns Skill diff 2:
Clone Team 1 dies: 37.81%
Clone Team 2 dies: 62.19%
Average # of actions before death: 9.904
These aren't the temperatures you're looking for…
Home · ARCHIVED Blog Pages · INDEX · Abbreviations · Reference Pages · What is Science · The Evidence (AGW is disproved) · Evidence (definition) · The evidence that AGW fans need to provide · All post…
Cheap energy brings people out of poverty.  Expensive energy does the opposite.
Guest Post by Willis Eschenbach In explanation of my title, I fear I’ll have to go on a bit of a digression. Let me tell three stories, about people in three different parts of our amazing pl…
Arm more grandpas.
This video reveals an astonishingly easy way to stop massacres in mere seconds. It requires: * No po
The debate is over?
People send me stuff. Finally … finally! … a person trained by Al Gore’s Climate Reality Project agreed to face off in a public debate on global warming. As WUWT readers may know, trying to …
France rising?  What the hell happened to the cheese eating surrender monkeys of WWII, Vietnam, and the Gulf War?
A Malian official says that French military have arrived in the troubled West African country to help its military amid an advance by radical Islamists.
Interesting simulation findings from the fate combat simulator written in perl:Â https://gist.github.com/7780da3b19b7440f7e85
Against two mooks in a "fair" gunfight, the ability to take consequences to buy off stress keeps the probability of success pretty reasonable (player wins 43.42% of the time). Â Against three mooks, however, a "fair" gunfight is almost always a losing proposition for the player.
However, if the player has just an advantage of 1 in guns on skill, it gets a bit closer to an even match. Â Advantage past that seems to be overwhelming.
Player vs. 2 or 3 Mooks:Â
Pv2M Guns Skill diff 0:
Blue team dies: 56.58%
Red team dies: 43.42%
Average # of actions before death: 8.3381
Pv3M Guns Skill diff 0:
Blue team dies: 90.66%
Red team dies: 9.34%
Average # of actions before death: 8.0528
Pv3M Guns Skill diff 1:
Blue team dies: 57.63%
Red team dies: 42.37%
Average # of actions before death: 9.8014
Now, this is straight shooting, without any attempt to create advantages – different strategies might end up with slightly different odds, but there you have it.
I wonder if it'll be open source.  I'm thinking they'll need a "global cooling" mod soon :)
A new video game featuring a black alien female superhero delivered to Earth to fight global warming is about to hit the market thanks to a $100,000 grant from the Obama administration.
I decided a good way to understand fate core combat was to actually build a simulator – it's messy and dirty, and not nearly fleshed out enough, but right now it can simulate two mediocre people shooting at each other or punching each other to death.
Eventually, I'll do a better job of handling boosts/advantages, and consequences, and fate points (currently, they're just mediocre mooks), but for anyone interested in a programmatic codification of Fate Core Combat, here's a start.
As I move forward, I hope to be able to test various combinations of opponents, skills, and AIs, to see which ones have the highest chance of survival.
Putting a finger on the scale…
NOAA has inflated the 2012 record maximum number by adding new stations which didn’t exist during the hot years of the 1930s. That is a completely illegitimate approach, suitable only for gov…
Ignoring inconvenient data.
Glaring inconsistencies found between State of the Climate (SOTC) reports sent to the press and public and the “official†climate database record for the United States. Using NCDC’…
More letters from the front lines of the #climatewars.
My resolution this year is to be much more diplomatic and emollient and generally more sympathetic to the other point of view. Naah. Just kidding. But what I did think would be a good idea at the star…
Next time, she needs a speed loader, and maybe some time at Front Sight in Vegas (frontsight.com).
A woman hiding in her attic with children shot an intruder multiple times before fleeing to safety Friday.